Based off some of the discussions that arose during our Building with Biology session regarding safety in synthetic biology, we decided to create an online safety game. We initially thought of creating an online escape room where the main character would be a modified organisms trying to escape the lab, and as it attempted to do so, it would encounter the different safety precautions that exist in labs to prevent this.
However, we soon realised that from a player point of view this was a lose-lose situation: either they would be successful in escaping the lab, showing that in fact modified organisms could be released into the environment (not what we wanted to do!), or the player’s character would die, which is not a popular outcome amongst gamers.
It was then that we decided that it would perhaps be more interesting to create a Lab Safety Game, where players would learn about lab safety guidelines and proper waste disposal. The game was designed for high school students and undergraduates who had not yet had much lab experience – particularly relevant at the moment since the COVID-19 pandemic prevented many in-person teaching these past 3 years - , allowing them to come to terms with the basic safety rules and requirements before going into the lab.
In the early days of the game’s design, we consulted with a representative from Labster, a company dedicated to creating virtual reality lab experiences. We had originally thought that we could collaborate with them to design a game, however, time constraints did not allow us to do so: it would take at least 6 months to design a game with them and we only had 2 months of iGEM left.
And so, there was only one possible solution: we would create the game on by ourselves! Based off consultations with our Departmental Safety Officer, Brian O’Sullivan, we identified the most common safety guidelines that people forget about or don’t realise exist to include them in our game. We also discussed how different types of waste and spills should be disposed of safely, since this was a question that had arisen in our own wet lab experiences.